Hi there! Thank you for your interest for Creature Collector.
For this month's newsletter, here's a deep-dive into combat and progression mechanics!
Out in the world, you may find creatures wanting to test you, or trainers interested in a friendly battle. Trainers can bring a maximum of 5 creatures into battle at once and switch between them at any time. Store an infinite amount using the boarding service.
In this game, creatures battle in real-time, supplemented by your commands. They use instinctual Auto-Moves at fixed intervals based on their Speed stat. Auto-Moves hype up creatures, generating Energy points. As a Trainer, you have the ability to teach Moves that you know to your creatures and call them out in battle, consuming the Energy points to create all sorts of powerful effects.
Switching creatures can be a powerful tool to turn the tide of battle, but beware, as opposing creatures still progress their Auto-Move cooldown while the switch happens, meaning switching will usually guarantee an Auto-Move and Energy Point to the opponent.
Opposing creatures will scale dynamically to match you. While some areas of the game will have minimum and maximum levels they can reach, most content will align with your level, and opponent trainer teams will vary depending on your progress. You are free to tackle areas in any order you like, or make multiple playthroughs to see how different orders play out. Is the Boss Trainer of an area too hard? Try exploring a different one, discovering new Creatures and Moves along the way that will allow you to strategize differently! The content you skip will scale and stay relevant for when you come back!
After defeating all the Bosses, you’ll be able to challenge World Class Trainers, for a chance at becoming the most accomplished trainer in the world!
On that note, We really hope this gave you more insight on the design philosophy of our game and sparked interest on one of its main system!
Thank you so much for reading,
Stay tuned for more devlogs like this one and for more news on the upcoming demo!
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